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Post by BetaM (mat5b) on Nov 5, 2011 10:35:13 GMT 2
What you'll need to make this type of map: - The nobuying, noweapons entities as in every other map
- Max. 5 domination points (one per control point)
- Basic map editor trigger knowledge
In order to make the control points work you have to edit the properties of the Info_Dom_Point entities. First let's take a look at the name area (1). The point is in the order given from the name you give there. Possible names: cpleft2_____cpleft1______cp1 (or middle)_____cpright1______cpright2 (Point ID list, not names): __1_________2_____________3_____________4____________5 Next, the trigger area (2). It makes sure everything is in order. In the beginning of the field write the name of the team set in the initial state in 3 (red, blu, or nil if none). If the point is locked, write "locked_" before it (i.e. "locked_red"). Add a "_" character after that. If the capturing of the point has to open up another point then pay attention to the next part. If not, then just add 2 more comma's and leave it. The next few charaters will define exactly: 1) What point gets opened once RED captures it -) Comma 2) What point gets closed once RED captures it -) Comma 3) What point gets opened once BLU captures it -) Comma 4) What point gets closed once BLU captures it Use the ID list and write the ID's in the positions. If you don't want anything in that position, just skip it. Example: (3cp map) cpleft1 locked_red_3,2,2,3 middle nil_4,2,2,4 cpright1 locked_blu_2,3,3,4 This map type might be hard to understand, but if you have got any questions, just ask here.
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