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Post by BetaM (mat5b) on Oct 19, 2010 20:13:47 GMT 2
What you need in making this type of maps: - 2 func_gameaction game entities:
1. Name: "twin" Action: 1 2. Name: "ctwin" Action: 2
- 2 entities of any type:
1. Name: "payload_start" Trigger: "right","left","up",or "down" (starting direction) 2. Name: "payload_end"
- Any number of entities for the places where the payload turns like:
Name: "payload_up" (turn to north) Name: "payload_down" (turn to south) Name: "payload_left" (turn to west) Name: "payload_right" (turn to east)
All you've got to do is: -Place the func_Gameaction entities anywhere. -Place the "payload_start" and "payload_end" entities where the payload should start/stop respectivitely. -Place the last entities where the payload should turn. And remember 3 things: -The game is always 10 minutes long, so you should probably make big maps until I set a limit modifier. -TF2D doesn't make tracks itself - you have to use tiles to make them. -All "twin" entities are triggered when the payload is successfully pushed to the end - you should probably name explosions and effects under the same name. That's all! (Please make more maps )
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Post by darkbl33d on May 2, 2011 3:11:20 GMT 2
Sure.. why not?? i can make more maps.. ^_^
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Post by darkbl33d on May 2, 2011 3:26:36 GMT 2
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